- CS:GO pro Martin “STYKO” Styk highlighted a series of game-ruining bugs impacting competitive play
- STYKO highlighted a few transparent spots in Ancient, which is the latest competitive map to be added in professional CS:GO
- Valve issued an update shortly after and reportedly fixed most of these bugs but not the “water sound” that still hobbles many strategies
Professional player STYKO highlighted crucial bugs with potentially game-ruining consequences, which have prompted Valve to issue a quick update shortly after.
Pros Continue to Safeguard CS:GO Against Bugs
Valve has earned a bit of a reputation for a laggard when it comes to fixing crucial Counter-Strike: Global Offensive (CS:GO) bugs. While the company has always had a good reason to delay fixes, this hasn’t stopped the community and professional players from voicing their concerns and, often, frustration.
In the case of Martin “STYKO” Styk, a professional rifler from FunPlus Phoenix, Valve has been afraid to get their feet wet and fix a bug that pertains to a known water foible. According to STYKO, certain positions across CS:GO maps are a “dead giveaway” because should a player walk there, this could be heard across the entire map, revealing information to the opposing side.
There has been no attempt to fix this, STYKO argued. At least three maps are suffering because of this bug, including Ancient, Inferno, and Overpass. STYKO was upset that the developers have known about the bug but have taken no action to remedy the situation.
While developers are usually an easy target to blame, there is another consideration to take here. Developers tend to communicate through updates and usually react to community responses and feedback. STYKO criticized the bug because it could very well grant an unfair advantage to either team in clutch rounds.
Issues That Needed Immediate Fixing
STYKO did post the sound bug alongside other feedback, with the player trying to share his experience publicly so that it would benefit from the community’s opinion as well as be a direct challenge to Valve to fix issues that may have a real game-ruining effect.
He also commented on Ancient, which was recently featured in the competitive map pool, and said that there was a wooden pallet that becomes see-through under a certain angle which, while hard to spot at first, can lead to unfair advantage.
Another bug that had to do with Ancient was a wall that can be clipped at a certain angle and become partly transparent, which again gives an unfair advantage to anyone using this exploit, whether purposefully or involuntarily.
Following STYKO’s Tweet, Valve released an update late last week, in which it detailed multiple fixes, including several crucial ones, such as deathmatch invulnerability and numerous fixes for Ancient.
The sound bug has not been taken into consideration in the update issued on Friday, May 28, but Valve is certainly made aware.